AI Insights · Timothy · April 2024
Top 5 Roguelike Games on iOS in Oceania Q1 2024
Discover the top-performing roguelike games on iOS in Oceania for Q1 2024, with detailed insights on downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 roguelike games on the iOS platform in Oceania showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look into their performance:
Epic War:Collect Balls from Genesis Network saw a significant increase in weekly revenue, peaking at around $5.9K in late March. The game started the quarter with modest weekly downloads of just 20 but experienced a surge, reaching approximately 11.9K in early March. Active user numbers also showed a substantial rise, starting at 1.7K and climbing to 18.9K by early March.
Hero Wars: Alliance RPG by Nexters Global LTD maintained a strong weekly revenue, hitting $54.2K in the final week of March. Weekly downloads showed a downward trend, starting at 7.9K in early January and dropping to 2K by late March. Active users fluctuated but remained relatively stable, with a slight increase from 13.3K in early January to 10.2K by the end of the quarter.
Legend of Mushroom from Joy Net Games, newly released in March, displayed impressive weekly revenue, starting at $23.9K and peaking at $65.2K by the end of the month. Downloads began strong at 14K but gradually tapered off to 4.3K. Active users also showed a healthy increase, from 12.8K to 18.3K in the same period.
Top Heroes by River Game HK Limited experienced robust weekly revenue, starting at $2.7K and rising to $33.6K by mid-March. Weekly downloads were inconsistent, with a high of 6K in early February but dropping to around 1.3K by late March. The number of active users showed a general upward trend, peaking at 6.5K in early February.
Titan War: spin&kill from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED had a varied performance, with weekly revenue peaking at $5.3K in early January but decreasing to around $3.2K by late March. Downloads were sporadic, with a notable peak of 4.6K in late January but mostly remaining low throughout the quarter. Active user numbers were more stable, growing from 9.4K in early January to 13.5K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.